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Handling objects in play mode ​

In play mode, objects aren't handled the way they are while building. There is no gizmo: you grab objects directly.

Grabbing an object ​

Menyr picks the method based on the object type:

MethodBehaviour
Snap to surfaceThe object settles and aligns on surfaces
Physics grabThe object is held with its physics, it has weight and reacts

The method is determined by the object itself: there is nothing to select.

Only prepared objects can be handled ​

An object can only be grabbed if its Grabbable option is enabled. Walls, trees and fixed scenery stay put.

Opening doors, shutters and chests ​

Doors, shutters and chests open with a key press, provided their Interactible option is enabled.

Enabling these options ​

Configuration happens in build mode

The Grabbable and Interactible options are only available in build mode. They cannot be changed during a session: set them up before you play.

In build mode, select the object and press C to open its settings. You can only configure one resource at a time for now.

See Placing assets.

Menyr Documentation, The Storytelling Engine