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The Sand Castle

The Sand Castle is Menyr's terrain creation tool. You drop shapes, Menyr computes relief with erosion, water flow and geological layers.

It only applies to Open World boards: a Dungeon board has no terrain.

The Sand Castle panel and its outliner

Opening the tool

Click the castle icon on the left side of the screen.

The four steps

The panel reads left to right.

StepWhat it does
1. GenerateGenerate a procedural world as a starting point
2. EditionPlace and arrange landforms
3. GeologySet erosion and ground definition, then compute
4. BiomePaint vegetation

Edition: shaping the relief

The landform library

Drag and drop a landform from the panel. An arrow to the right of the list opens more shapes.

Move it with the gizmo: the central ball moves across several axes, the red handle follows the X axis, the green one the Y axis. Press R to switch to rotation or scaling.

The outliner

The Sand Castle outliner

The outliner lists your shapes. Click a name to rename it, and use the controls to delete shapes or reorder them in the hierarchy.

Geology: computing the terrain

Geology settings

Two settings drive the result:

  • The number of erosion passes, which defines how detailed the relief is
  • The ground definition

Both increase computation time. Then run the render to get your final map: allow 2 to 3 minutes depending on your CPU.

Biome: painting vegetation

Biome painting

Painting mode temporarily hides foliage so you can see what you're doing. You can bring it back with the toggle at the top of the Sand Castle window.

You get four biomes (plain, forest, beach, rocks) and an eraser. Three brush settings go with them: size, hardness and opacity. A natural brush mode makes the borders between biomes look less regular.

See Biomes and vegetation.

Generation sizes

SizeAreaAvailable
S1 km²coming
M25 km²coming
L100 km²yes

Today only the 100 km² size is available.

Menyr Documentation, The Storytelling Engine